Hi! The look is a combination of low resolution unfiltered textures, low render resolution (320x240) and not using anti-aliasing. The textures also have low color depth and is dithered. The shader is just unshaded/unlit albedo color, except vertex color is used to fake the lighting for the levels. I think, following any "get the PS1 look" tutorial can also help you.
Thank you so much for playing and especially for recording it. Its good insight into how different people play. I started feeling sorry for Ashok watching you beat, shoot and stab him endlessly. The way to beat Ashok quickly was in a note you picked up.
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how do you archive this art style?
shaders??
Hi! The look is a combination of low resolution unfiltered textures, low render resolution (320x240) and not using anti-aliasing. The textures also have low color depth and is dithered. The shader is just unshaded/unlit albedo color, except vertex color is used to fake the lighting for the levels. I think, following any "get the PS1 look" tutorial can also help you.
Thank you so much for playing and especially for recording it. Its good insight into how different people play. I started feeling sorry for Ashok watching you beat, shoot and stab him endlessly. The way to beat Ashok quickly was in a note you picked up.
;D miss read note ah ;D ...thi boss very strong but not inmortal ah... your game nice